Utilization of Learning Technology In The Context Of Modern Education I Zefanya Sherafim

 

Utilization of Learning Technology In The Context Of Modern Education

 



Name: Zefanya Sherafim

NIM: 2211021016

 

Lecturer:

Dr. I Gde Wawan Sudatha, S.Pd.,S.T.,M.Pd.

Adrianus I Wayan llia Yuda Sukmana, S.Kom.,M.Pd.

Luh Putu Putrini Mahadewi, S.Pd., M.S.

 

Course Content:

English For Educational Technologist

 

 

EDUCATIONAL TECHNOLOGY STUDY PROGRAM

FACULTY OF EDUCATION

SINGARAJA

2023



Abstract

Education technology is an idea that has a creativity due to the creation of technology in the world of education, which is included in the support service for the world of education, through technology, students are able to develop interest and talent. Technology for students has no limitation in studying. Because learning technology is not limited by space and time. When the times have not developed including technology, teaching and learning activities take place monotonously, namely the absence of creativity so that students experience boredom in learning activities, as well the source of material for students, unlike the current era where we can find books from the internet, namely called e-books. We only need an email account to log into the internet, how easy it is to find knowledge in today’s era if each of us really uses technology well. Along with the times, technology plays an important role in the world of education. The use of learning technology is the key in facing the demands of modern education, providing significant benefits in increasing effectiveness and accessibility of education.


Introduction

According to Musfiqon (2015), technological development is something that cannot be avoided in life, because technological progress will go according to scientific progress education. As we know, the development of science and technology has broad implications in human life so that it is expected that these humans need to explore to the development of science and technology is one of the productivity results of humans who have knowledge gained from optimal benefits and reduce the negative implications that exist. Educational technology creates various innovations that can certainly provide positive benefits for human life, so that the learning process is innovative. What is meant by innovative learning is student centered learning where students are given ample space to be able to develop their competencies with teacher guidance. Through various innovations in the learning process, it certainly makes it easier for students to listen to material. According to the Association for Educational Communication and Technology (AECT, 2004), Educational technology is an ethical study and practice in an effort to facilitate learning and improve performance by creating, using or utilizing, and managing appropriate technological processes and resources. The main goal is to facilitate learning in order to create effective, efficient, engaging and performance-enhancing learning.

Along with the times learning technology is experiencing the development of the times. The development of learning technology plays an important role in the implementation of the learning process. The application of technology in the learning activity is marked by the presence of e-learning, which with all its variations has facilitated changes in learning delivered through electronic media such as audio, video, interactive TV, CD, and internet.


Research Method

The method that bee use in this research is library research, what is meant by library research is this research is carried out by collecting data in the form of books, journals, and previous research results related to the object of this research.


Discussion

Educational Technology has two words: technology and education. Technology comes from the Greek word "technologia". According to Webster Dictionary, it means systematic treatment or systematic handling of something, while "techne" as the basis of technology means art, skill, science. Meanwhile, education is the transfer of knowledge carried out in a systematic way.  Educational technology is a field concerned with efforts to facilitate the learning process and improve performance through the design and management of technological resources properly. Technology used in education has positive and negative impacts. The positive impacts of using technology in education are:

a)   The use of time, costs, and logistics will be more efficient if utilizing technology in the learning process.

b)     Provide a broader learning experience.

c)    Making it easier to obtain existing information will be easier to spread which means it is not limited by space and time.

 

The negative impacts arising from the use of technology in education, namely:

a)   The risk of excessive dependence on technology can cause students to be less effective in learning without the help of technology.

b)   Changes in behavior, ethics, norms, or morals of life.

c)   Potential for concentration disorders due to the use of technology during the learning process

 

Technology plays an important role in the world of education, technology can increased the quality of education, Interactive educational tools are a way to improve education by bringing technology into the classroom. There are several technological advances in education in the form of online learning platforms (Efendi, 2019, p. 177-178).

1.     Quipper Video: is an online-based education platform and can be used by students as a second school.

2.    Ruang Guru: is an education platform that combines sharing learning activities such as tutoring rooms and Q&A with teachers online.

3.  Zenius: is an online-based platform that contains discussion of questions for an exam level. This platform does not provide a question and answer session, the discussion of questions is only through audio that users can listen to.

4.  Kelase: is a platform that can be used by students, parents, teachers, and school staff to learn independently.

5.    Quintal: is a platform that emphasizes the concept of managing learning activities online. Teachers can take attendance and share materials through this platform. This platform combines School Information System (SIS) and Learning Management System (LMS).

 

In the research (Juraschek et al., 2020, p. 48), there are few event which are used as a reference in creating digital learning content, including Gamejam and edithathon, both of the events goals is to make digital education content and develop education games. Process of making education digital content has to be in line with the teaching process, so teachers can pay attention to the following (OECD, 2016, pp.31-32).

  1. Teaching based on educational games. Educational games should be able to improve conceptual understanding and increase students' imagination, thus making students' thinking process creative in solving problems.
  2. Technology-enabled education can expand teaching opportunities for teachers and learning opportunities for students. For example, an online laboratory that conducts experimental activities, this can be done by students by learning while working more broadly. So that students do not feel bored with the learning.
  3. Technology development can increase cooperation between cultures both locally and interlocally, so that students can expand their knowledge of cultures other than in Indonesia.
  4. Technology development can be used by teachers to conduct learning assessment to students at this time by adjusting their teaching and as needed and identifying skills that students need to acquire in a more comprehensive way. So that learning assessment does not need to be done manually as usual, this can utilize current digital technology.

Conclusion

Based from the explanation above, it can be concluded that:

  1. Usage of technology in learning can make a positive contribution to development in modern education, increasing efficiency, gaining access easily, and increasing the level of interactivity. This reflects learning that is more efficient, accessible and engaging thanks to the use of technology.
  2. Technology giving a big contribution in increasing education quality, especially with online education platform which is interactive and innovative.
  3. Online platform, such as Quipper Video, Ruang Guru, Zenius, Kalase, Quintal, has proven their contribution in providing education access which is flexible and interactive.




Reference

 

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Ambarwati, D., Wibowo, U. B., Arsyiadanti, H., & Susanti, S. (2021). Studi literatur: Peran inovasi pendidikan pada pembelajaran berbasis teknologi digital. Jurnal Inovasi Teknologi Pendidikan8(2), 173-184.

Arif, M. (2012). Teknologi Pendidikan.

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Nurdyansyah, N. (2017). Sumber daya dalam teknologi pendidikan. Universitas Muhammadiyah Sidoarjo.

Salsabila, U. H., Ilmi, M. U., Aisyah, S., Nurfadila, N., & Saputra, R. (2020). Peran teknologi pendidikan dalam meningkatkan kualitas pendidikan di era disrupsi. Journal on Education3(01), 104-112.




YouTube link explaining about Utilization of Learning Technology In The Context Of Modern Education: https://youtu.be/9h-_V9BFRVE





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